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- // This is the definition of the 19 different locations it is
- // possible to enter. This class contains an embedded object of
- // class "items" to store the elements in each location. The
- // message is output automatically when the location is entered,
- // and the look_message is output when the player gives the look
- // command.
-
-
- #ifndef LOCATIONHPP
- #define LOCATIONHPP
-
- #include "flyaway.h" // This gets the definition of the types
- // "word" and "items_on_hand"
-
- #include "items.hpp" // This gets the definition of the item list
-
- class location {
- location *north_move; // Where we go to, north of here
- location *east_move; // Where we go to, east of here
- location *south_move; // Where we go to, south of here
- location *west_move; // Where we go to, west of here
- char *message; // Message output when we enter here
- char *look_message; // The message output for a "look"
- items list_of_items; // The list of items in this location
- public:
- void init(location *valid_north, // These four directions are
- location *valid_east, // initialized when init
- location *valid_south, // is called.
- location *valid_west,
- char *local_message,
- char *local_look_message);
- location *move(word direction); // Move to another location
- void add_item(word item_to_add); // This puts an item here
- void drop_item(word item_to_drop);// Item picked up by player
- char item_here(word item_to_check);// Is this item here?
- void display_message(void); // This displays the message
- void display_list_of_items(void); // Display items found here
- // and a few room details.
- };
-
- #endif
-
-